STRUCTURE OF THE GAME
Learners/players = “cats” (a group not less than 6 people) stand in a circle rather close to each other. The one who starts the game has a small ball in his hands. He/she tries to find out the faulty cat = a mouse. The leader throws the ball to the player in front and says the question. The player in front catches the ball and says the answer. The one who gives the right answer is “a cat”; the one who doesn’t know the answer or gives a wrong answer is “a mouse” and has to escape. “The mouse” runs outside the circle with the ball in hands, and “the cat” tries to catch it. The players in the circle keep their hands behind them waiting for the ball. “The mouse” aims to get back to “its” place and, meanwhile, puts the ball into the hands of any player in the circle. “The mouse” and “the cat” get back to the circle; the player with the ball in hands starts the game anew.